Grocery — Early access
Fast lanes, serious inventory and multi-store HQ from a proven engine — grocery-specific tooling built with early-access partners.
Grocery is an inventory business with a checkout attached. Novaryq’s engine brings real inventory — par levels, vendor orders, physical counts, replenishment that nets open purchase orders — together with fast checkout and multi-store HQ, and we’re adapting it for grocers through early access.

Quick-tap checkout built to keep a queue of full baskets moving.
Par levels, vendor orders, stock counts and netted replenishment suggestions.
Central pricing, catalogue and reporting across every store from one console.
Profiles, points and win-back offers for the weekly shop.
The engine — checkout, offline-first cash sales, inventory, loyalty and HQ — runs commercial counters today. Grocery-specific tooling is coming, prioritized by the stores in the early-access program. Join and put your counter’s reality on the roadmap.
Depth, not just speed
| Demand | How it is handled today |
|---|---|
| Lanes that keep moving | Quick-tap checkout built for a queue of full baskets rather than single-item sales. |
| Inventory at depth | Par levels, vendor orders, physical counts and replenishment suggestions that net open purchase orders. |
| Central control | Pricing, catalogue and reporting across every store from one console, since a grocer’s problem is rarely one store. |
| Return customers | Profiles, points and win-back offers aimed at the weekly shop rather than the impulse visit. |
Grocery-specific tooling is being built with early-access partners; the rows above describe the engine as it runs today.
Join early access and help build the grocery counter with us.